- During the duration of the project I directed a team of 4 people that was involved in the creation of assets for the in-game cinematics as well as assisting in several other areas of the levels.
- From props to large environmental sets I contributed first hand to the creation of models and textures, managing also the integration in engine.
- Levels optimizations to refine the overall performances of the game.
- Managed the communication with the client
Follows a selection of images that contain some of the work realized for the game and that I was involved with.