- I was involved with the art production for Ryse from the early phases and I then directed a team of 7 people for the entire duration of the project
- Collaborated with the client graphic programmers and art team in relation to technical improvements of the engine and assets creation methodologies
- Created models and texture compliant with the new Physically Base Shading in CryEngine 3
- Assets polishing and engine integration, with material setup, vertex blending, technical setup
- Managed the communication with the client and content delivery
- Schedule management, prioritization and coordination of tasks
Follows a selection of images and videos that contain some of the work realized for the game and that I was involved with.