Ryse: Son of Rome

Ryse: Son of Rome

Ryse
 
Client: Crytek GmbH
Role: Art Director & 3D Artist at Forge Studios
Tasks:
  • I was involved with the art production for Ryse from the early phases and I then directed a team of 7 people for the entire duration of the project
  • Collaborated with the client graphic programmers and art team in relation to technical improvements of the engine and assets creation methodologies
  • Created models and texture compliant with the new Physically Base Shading in CryEngine 3
  • Assets polishing and engine integration, with material setup, vertex blending, technical setup
  • Managed the communication with the client and content delivery
  • Schedule management, prioritization and coordination of tasks
 

Follows a selection of images and videos that contain some of the work realized for the game and that I was involved with.